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Toolkit

C1

Ambiguity aversion

We favour choices that we know over vague and uncertain choices.

» Show your audience what to expect when making a choice » Give timely information across the customer journey » Provide a channel for questions when there is high uncertainty

C2

Choice overload

We avoid making decisions when presented with too much information.

» Show the most relevant choices or information to aid more seamless decision making » For other choices and more detailed information, provide an accessible option to view more

C3

Commitment device

We are more likely to adopt a behaviour when we make a private or public promise.

» Ask people to make pledges for a specific action » Make it visible to remind them of this commitment » Get people to share their pledges with friends and family

C4

Empathy gap

We underestimate the impact of our hot-states and cold-states on our behaviours.

» Prompt people to commit to making positive long-term decisions when they are in a cold-state (less emotional) » When people are in a hot-state (more emotional), make it easy to avoid bad decisions and opt for something good instead

C5

Psychology of chunking

We find it easier to process information when it is split into smaller parts.

» Break information or actions with clear headlines into smaller baby steps » Provide positive reinforcement to reward people for every step completed along the way to the next step

C6

Implementation intention

We act on our intentions only when we have a clear plan of action.

» Help people to articulate their intentions » Prompt people to think about when, where and how they will make this into an action » Ask people to write down their plan or share it with a friend

C7

Present bias

We prefer smaller rewards in the present over larger rewards in the future.

» Ask people to imagine their future self and explore their long-term goals » Make these goals more tangible for people to visualise » Find creative ways to reward people in the present moment at every point of interaction

C8

Self-reference effect

We respond to information when it is made more specific to us.

» Highlight why the information is relevant for people » Include relevant details in the message, such as, personalising their name or situation » Engage your people with compassion to make them feel a little extra special

O1

Default effect

We tend to follow the path of least resistance when making decisions.

» Make the preferred option the standard path to follow » Highlight the benefits people may miss out on if they select other options » Explain why many other people opt for this option in a similar situation

O2

Authority bias

We are heavily influenced by who communicates the information.

» Choose an “authority” that people trust and respect » People may discard information from a formal “authority” they dislike. Peers, colleagues and friends can act as an informal trusted “authority” in many instances

O3

Framing effect

We make choices based on how the information is presented to us.

» Use captivating language terms to frame the offering as unique and desirable » Make the positive attributes of the offering salient and memorable » Compare with other choices sharing similar features but worse-off on certain attributes

O4

Priming effect

We are influenced by subconscious cues, such as, sights, language, sounds and smell.

» Visual - Try visual graphics that get people to rethink decisions » Language - Use words that relate to the desired behaviour » Sound and smell - Prompts that trigger past memories and associations

O5

Halo effect

We are easily influenced by someone or something with a positive reputation.

» Leverage positive attributes of your people or brand to persuade people » Ask people and organisations with a positive reputation in their respective fields to support your offering

O6

Salience

We are attracted to what seems novel and relevant to us.

» Grab the attention of people with an interaction that stands out » Try something short and snappy, or even make it rhyme to add some chime » Encourage people in groups to compete with other groups for their shared goals

O7

Social norms - descriptive

We are heavily influenced by what we believe others do.

» When more than half the people participate in a behaviour (eg. 80% pay taxes), we can show this norm as a total — 8 out of 10 people pay their taxes » When less than half the people participate (eg. 2% cycle), we show the norm as an absolute number — Join the 2,000 people that cycle everyday

O8

Social norms - injunctive

We are influenced by what we believe is socially acceptable behaviour.

» Make the expected positive behaviour highly visible » Acknowledge positive behaviours through rewards and recognition » Introduce group competitions to encourage participation

M1

Endowment effect

When we have ownership over something, we place a higher value on it.

» Enable people to feel ownership over the benefits that come with the behaviour » Remind people what they will lose out on if they give it up » Explain why the offering is exclusive or make it personal

M2

Consistency

We are driven to maintain a positive and consistent self image.

» Start with the simplest action someone can take » Encourage people to feel good about contributing positively towards a higher goal » After the simple action, invite people to participate in a bigger step towards this goal

M3

Goal-gradient effect

We put in more effort when we see that we’re getting closer to our goal.

» Show people that there is a visible finish line and give them bonus points for starting » Tailor the experience for the individual » Show people what they will miss out if they drop off

M4

Goal dilution

We believe something is more effective when it has just one clear benefit.

» Demonstrate how your offering will help satisfy the primary goal of the user » For offerings with multiple benefits, split it into smaller parts and give each part a single dedicated benefit

M5

Reciprocity

We respond positively to small gestures of kindness and generosity.

» Pick key moments to surprise and delight people » Identify how to personalise the interaction to make it more engaging » Provide a reason to make the reward feel extra special

M6

IKEA effect

We like things more when we build them ourselves.

» Allow people to create parts of the offering themselves » Instil a feeling of ownership and pride in what people help build to serve themselves » Encourage people to share their ideas and work with others collaboratively for a common goal

M7

Loss aversion

The pain from losses is more powerful than the pleasure from gains.

» Frame benefits as losses that people will give up » Give people an idea of what it might be like to enjoy the benefits » Show the immediate losses that the individual with incur

M8

Variable rewards

We are more motivated by surprise rewards than fixed rewards.

» Explore rewarding the process more than the outcomes » Introduce surprise rewards to delight people » Give a small reward when people complete a desired behaviour to turn it into a habit

Filter by COM-B factor
Capability
Opportunity
Motivation
Filter with A-Side Strategy Cards for pathways to change the "choice architecture"
Simplify
Convert
Personalise
Desire
Appeal
Convince
Prompt
Pledge
Go-to option
Fluency
Norms
Influence
Filter with B-Side Strategy Cards for pathways to change the "social context"
Simplify
Convert
Personalise
Desire
Appeal
Convince
Prompt
Pledge
Go-to option
Fluency
Norms
Influence

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vishal@behaviouralbydesign.com
About Behavioural by Design
We equip teams with "tools to think like a behavioural scientist". Our toolkit integrates behavioural science and design frameworks, combined with systems thinking, to help you create meaningful change.